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IPD - Image Processing Design >> IPD - Image Processing Design > CalculateTextureEnergy

CalculateTextureEnergy

calculates Laws Texture Energy

Calling Sequence

TextureImage = CalculateTextureEnergy(Image, FilterType);

Parameters

Image

2D matrix of type uint8, uint16, uint32 or double

FilterType

scalar of type uint8, can be TEXTURE_EDGE_EDGE, TEXTURE_EDGE_LEVEL, TEXTURE_EDGE_RIPPLE, TEXTURE_EDGE_SPOT, TEXTURE_LEVEL_RIPPLE, TEXTURE_LEVEL_SPOT, TEXTURE_RIPPLE_RIPPLE, TEXTURE_RIPPLE_SPOT or TEXTURE_SPOT_SPOT

TextureImage

2D matrix of type double and the same size as Image

Description

This function calculates Laws Texture Energy.

Examples

global IPD_PATH;

global TEXTURE_EDGE_LEVEL;

RGB = ReadImage(IPD_PATH + 'demos\teaset.png');

Image = RGB2Gray(RGB);

TextureImage = CalculateTextureEnergy(Image, TEXTURE_EDGE_LEVEL);

figure(); ShowImage(TextureImage, 'Texture Image', jetcolormap(max(TextureImage)));

See Also

<< CalculateOtsuThreshold IPD - Image Processing Design CloseImage >>