calculates Laws Texture Energy
TextureImage = CalculateTextureEnergy(Image, FilterType);
2D matrix of type uint8, uint16, uint32 or double
scalar of type uint8, can be TEXTURE_EDGE_EDGE, TEXTURE_EDGE_LEVEL, TEXTURE_EDGE_RIPPLE, TEXTURE_EDGE_SPOT, TEXTURE_LEVEL_RIPPLE, TEXTURE_LEVEL_SPOT, TEXTURE_RIPPLE_RIPPLE, TEXTURE_RIPPLE_SPOT or TEXTURE_SPOT_SPOT
2D matrix of type double and the same size as Image
This function calculates Laws Texture Energy.
global IPD_PATH; global TEXTURE_EDGE_LEVEL; RGB = ReadImage(IPD_PATH + 'demos\teaset.png'); Image = RGB2Gray(RGB); TextureImage = CalculateTextureEnergy(Image, TEXTURE_EDGE_LEVEL); figure(); ShowImage(TextureImage, 'Texture Image', jetcolormap(max(TextureImage))); | ![]() | ![]() |